Microsoft has a fix for long shader compilation wait times. The system is called , and it’s being first introduced for handhelds and games listed on the .
Just about every PC gamer knows the feeling of booting up a highly anticipated new AAA title, excited to explore its sprawling environments or open world, only to be hit with “compiling shaders” and a progress bar that seems to move at a snail’s pace. Depending on what specs you’re rocking and what game you’ve just installed, the wait could be as much…








