When we first heard about Star Trek Voyager: Across the Unknown, we were hooked on its killer premise: you take control of the starship Voyager after it’s flung 70,000 light-years into the Delta Quadrant and are tasked with the decisions to keep the ship in one piece. Managing resources, diffusing or engaging in conflict, monitoring your crew’s morale, assigning away teams where every choice matters—who lives, who dies, will you get Voyager home or will you chart another path?
So when…








