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Capcom Faces Backlash Over Pay-Per-View Capcom Pro Tour Finals

Capcom has sparked heated debate in the fighting game community (FGC) after announcing that the Capcom Pro Tour 2025 Finals and Street Fighter League World Championship will be available only through pay-per-view. Fans, players, and commentators have criticized the move, with many fearing it could damage the accessibility and popularity of Street Fighter’s esports scene.


Capcom Pro Tour Finals Go Pay-Per-View

On September 28, the official Capcom Fighters account revealed that Capcom Cup 12 Finals (March 14, 2025) and the Street Fighter League World Championship (March 15, 2025) will no longer stream free on Twitch and YouTube as in previous years. Instead, viewers will need to purchase tickets:

  • 4,000 yen (approx. $27) for a single-day pass
  • 6,000 yen (approx. $40) for a bundled two-day pass

Free replays will be released on March 21 and 22, but live viewers will have to pay. Earlier events during March 11–13 will remain free to watch.

This is the first time Capcom has introduced a paywall for its flagship esports tournaments, and the reaction has been overwhelmingly negative.


Why Fans Are Upset

The Capcom Pro Tour has long been celebrated for being accessible to anyone with an internet connection. By adopting a pay-per-view model similar to traditional combat sports like boxing or MMA, Capcom hopes to capitalize on the rising popularity of Street Fighter 6.

However, many fans argue that the FGC is fundamentally different. Unlike mainstream sports with millions of viewers, the fighting game scene relies on inclusivity, co-streaming, and grassroots engagement. Locking major events behind a paywall risks alienating both casual fans and longtime players.

Pro player Adel “Big Bird” Anouche called the decision “surprising and weird,” adding that it won’t have a positive impact on the scene. Commentator Sajam also highlighted how pricing feels steep in many regions, noting that banning co-streams will effectively “kill watch parties,” one of the FGC’s most cherished traditions.


Community Reaction

Across social media, Capcom’s announcement has been met with frustration. Some players mocked the move, claiming it could “split the FGC” or even “kill esports streams.” Others expressed concerns that this model, if successful, might inspire similar strategies from rival events like EVO or the Tekken World Tour.

The broader consensus is that charging for streams will shrink the audience, hurt competitive visibility, and discourage casual fans from engaging with the pro scene.


Esports Industry Impact

This decision highlights a critical challenge for esports: how to balance profitability with accessibility. While companies like Capcom seek new revenue streams, esports remains heavily reliant on global viewership numbers. A sharp decline in live audiences could have long-term effects on sponsorship deals, media rights, and overall growth.

Analysts warn that if Capcom’s pay-per-view gamble fails, it may deter other publishers from experimenting with similar monetization models. On the other hand, if successful, it could reshape how competitive gaming is funded moving forward.


What’s Next for Capcom

Despite the backlash, Capcom is moving forward with the pay-per-view rollout, with tickets going on sale October 10. The company may adjust pricing or offer additional perks if the outrage continues, but for now, the community remains skeptical.

The situation puts Capcom in a delicate position. Street Fighter 6 has been one of the company’s biggest successes in recent years, drawing new players and revitalizing its esports ecosystem. However, this decision risks overshadowing that momentum by creating division within the very community that helped the franchise thrive.


Final Thoughts

The controversy around the Capcom Pro Tour pay-per-view reflects broader tensions in esports between inclusivity and monetization. For fans of Street Fighter, the Finals should be a celebration of competitive excellence. Instead, the discussion has shifted to ticket prices, accessibility, and frustration with the publisher.

Whether this move becomes a turning point or a short-lived experiment will depend on how both fans and players respond in March 2025. One thing is clear: Capcom has ignited a debate that could shape the future of esports broadcasting.

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