In this tutorial, we’ll build AI agents that can think, remember and adapt, whether they’re controlling robots or acting as characters in games. These aren’t your typical chatbots or scripted non-player characters (NPCs).
Why This Matters
Most AI in games and robotics today is fairly limited. NPCs follow basic scripts, robots execute pre-programmed routines and when something unexpected happens, they struggle to adapt.
But what if your game characters could actually learn from conversations with players? What if robots could figure out…








