Jamie Griesemer is a former Bungie designer who worked on several early Halo games. He was a designer on Halo: Combat Evolved, a design lead on Halo 2 and Halo 3, and also contributed design work to Halo 3: ODST and Halo Reach.
Griesemer helped shape the Halo sandbox, combat encounters, and overall pacing. He has now reflected on his work during the Bungie era and reignited the long-running debate around sprint in Halo.
His comments offer insight into how sprint affects Halo’s identity, how it…








